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The Noob Modo
Lecteur de Sun Tzu
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#91
21-08-2011, 22h52
Je ne me rappelle plus (et là je ne suis pas sur mon PC).
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Inquisitor
Militaire saisonnier
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#92
23-08-2011, 14h26
Il y a eu une maj de 60.4 Mo aujourd'hui mais pas de change log quelqu'un saurait ce que donne/corrige cette MAj ?
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Caulaincourt
Medicalus Dominus
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#93
23-08-2011, 20h49
Ca doit être la campagne DLC , t'inquiète
.
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Rem
Père fondateur
Lecteur de Sun Tzu
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#94
24-08-2011, 08h20
Apparemment il s'agit d'un rééquilibrage des unités présentes dans le tout dernier DLC (fusiliers lourds et compagnie). Je pense que la campagne DLC sera téléchargée en même temps que le prochain gros patch qui ne devrait plus tarder maintenant...
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Inquisitor
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#95
24-08-2011, 17h04
merci de l'infos rem
le dlc est plus lourd je pense.
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Elanion
Expert Stratège
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#96
25-08-2011, 14h47
Bon alors en fouillant un peu partout sur le web j'ai trouvé une solution qui peut marcher dans certains cas de perte de l'audio!
Voila une traduction plus ou moins potable que j'ai faite.
Plusieurs méthodes sont faisable pour régler un problème d'audio:
1) Truc basique
-Passer en mode de compatibilité pour XP (via le fichier .exe clic droit, propriété, compatibilité).
-Mettre à jour les pilotes audio.
2) Il est possible de désactiver l'accélération matérielle et réduire la qualité de conversion du taux d'échantillonnage pour régler le problème
-Panneau de configuration -> Sons et périphériques audio
-Dans l'onglet lecture, sélectionnez votre périphérique audio, cliquer sur propriété
-Dans statistique avancé, réduire le taux d’échantillonnage (16bit 48k Hz par exemple) et/ou modifier le format prit en charge par le pilote dans l'onglet correspondant.
3) Utiliser DXDIAG:
- Allez dans Démarrer, tapez "dxdiag"
- Cliquez sur le "Sound" et sous l'onglet "Fonctionnalités DirectX" déplacer le curseur de «pleine accélération" à "aucune accélération" pour désactiver le réglage de DirectSound.
Voila ces quelques soluces qui ont l'air de fonctionner chez nos amis anglophones, pour ma part aucune n'a fonctionné...:}
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The Noob Modo
Lecteur de Sun Tzu
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#97
26-08-2011, 09h52
.... mouhai... Tu as bien desinstallé manuellement le darthmod ? Je demande car si tu as désinstallé S2tw avec steam, il est possible que les fichiers darthmod n'est pas érés supprimés... Sinon, "pays"
une autre question toute aussi conne, tu n'aurais pas trifouillé les options sons ce qui ferait que tu n'en as plus ?...
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Elanion
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#98
26-08-2011, 15h43
Oui oui le darthmod à été désinstallé, j'ai carrément supprimé le dossier shogun 2 dans steam avant de réinstaller le jeu.
Pour les options sonore je pense pas avoir fait de la mer** car les autres jeu steam (dont certains TW) fonctionnent parfaitement.
AMHA tout ça provient de la MAJ qui m'a fait bugguer le jeu!
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Stilgar
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#99
23-09-2011, 13h52
Nouveau patch accompagnant la sortie du DLC "l'essor des samouraïs" :
Spoiler:
Hi guys,
It's a bit seat-of-pants today as I'm posting these notes one-handed on the CA Eurogamer Expo stand, but I promised you guys I'd get these out. Please just bear with me if I can't answer questions on the thread right away.
Below is the full list of notes. Apologies if the formatting is a bit screwy - like I said, I'm improvising here
Steam Notes, Free content and Patch notes
• The new Total War Shogun 2: Rise of the Samurai campaign is available Sep 27th. For further information, please go to
http://store.steampowered.com/app/34344/
Complete patch contents
Free castle pack
Three newly-designed castles specifically for the Shogun 2 campaign map:
o 1 standard sized castle of new configuration
o 1 standard sized castle on a clifftop with limited approaches
o 1 top-tier castle, considerably larger than any other castle in Shogun 2
Each castle appears across five maps, resulting in 15 new siege battle-map variants.
These maps do not appear in the Rise of The Samurai DLC campaign.
Multiplayer balances and tweaks
Influence point changes:
• Corruption and logistics: clans will suffer a cumulative 5% cost in influence point gain for every province beyond 3 that they own (with a maximum penalty of 95%).
• Points loss: Every time a player loses a match-made battle, they will lose 50% of the clan influence they would have gained for a victory.
Filters:
• A number of filters have been added to help display the strategic situations of your own and other clans in the clan competition.
• You can now cycle through and view all other worlds in the clan competition as well as search for a specific clan and view the world they are operating in
• Filters have been added to sort retainers into smaller concise lists based on units and weapon restrictions.
Rewards:
There is now a series of rewards for players whose clans are promoted:
• Winner of clan competition (Mon, Crest, Helmet)
• Promotion into tier 1 (Mon, Crest)
• Promotion (Mon, Crest)
Avatar promotion and prestige:
• Upon reaching level 10, Avatars can now be promoted to a new Prestige level and re-play the avatar conquest mode.
• Coloured ranking stars are now used to define the current Prestige of an avatar: Bronze; Silver and Gold
• Upon promotion to a new Prestige level, the avatar’s skill-tree is reset, but his units retain their veterancy, and he retains any armour pieces, retainers earned through armour pieces and clan tokens
• Upon promotion to a new Prestige level, Avatars gain +10 Veteran Slots
• Higher-Prestige avatars require consequently more XP to level, and cost more to field.
Matchmaking
• Match-made battles will now prioritise avatar level when attempting to match players, taking into account ELO rating.
General UI improvements:
• The XP bar on the avatar screen now shows current and required XP for a rank increase
• Avatar rank is now shown on the pre-battle setup screen of all users
• The player’s current number of clan tokens is now displayed on the skills tree
• Locked icons have been added to retainer slots which currently can’t be used
• Units and retainers which cannot be used in the next battle have been made more visible.
Stats:
Ladder and overall stats have been rearranged for clarification and ease of use.
Battle UI:
An avatar’s primary skill-set is now displayed on the avatar’s banner in battles. This is based on the skill tree with the most skill points spent within it.
Siege Battles:
• Time limit added to siege battles (45 mins)
• The small funds bracket has been removed from match-made siege battles
• The Kyoto and Buatsui castle maps have been removed from match-making map pool
New Maps
• 11 New battle maps have been added:
• Chubu Pass
• Chugoku River
• Ehime Gorge
• Gunma Field
• Hokuriku Crossing
• Kansai Wood
• Kanto Plains
• Koshinetsu Ridge
• Saga River
• Tohoku Forest
• Tokai Valley
• All non-key building maps have been removed from the match-making map pool.
Naval Battles:
• Funding bracket adjustments
• Small: 5000 (no change)
• Medium: 10,000 (down from 14,000)
• Large: 18,000 (down from 24,000)
Drop-in Battles
• Avatars now get awarded XP if the player participates in a drop-in battle
• The amount of XP awarded is double the base win/loss XP for avatar battles
Multiplayer balancing
Retainers
• Tetsu-Bishi Caltrops: spear and missile units’ bonus vs cav increased from +3 to +4
• Camp Sickness: missile units’ speed debuff increased
• Gokamon Bodyguard: avatar melee defence increased from +5 to +6
• Scroll of Inspirational verse: avatar melee attack increased from +3 to +4
• Supply Wagon: missile units’ extra ammo increased from +5 to +8
• Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4
• Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased
• Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3
• Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10%
• Zori Tori Sandal-Bearer: avatar fatigue resistance increased
• Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7
• Untrained Fugu Cook : Effect now applies to sword infantry only
• Trading Post: cost decrease for all units reduced from -5% to -4%
• Drill Square: sword infantry melee defence bonus reduced from +3 to +2.
• Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1.
• World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1
Multiplayer units
• Loan Sword Ashigaru: cost from 400 to 500
• Bow Warrior Monks: cost from 1000 to 1100
• Matchlock Ashigaru: cost from 400 to 500
• Great Guard: cost from 1200 to 1300
• Daiyku Samurai : cost from 1000 to 1100
• Fire Bomb Throwers: cost from 700 to 600
• Yari Hero: cost from 1550 to 1200
• Bow Hero: cost from 1650 to 1500
• Katana Hero: cost from 1600 to 1500
• Naginata Warrior Monk Hero: cost from 1700 to 1500
• Kisho Ninja: cost from 700 to 600
• Matchlock Samurai: cost from 700 to 650
• Bow Cavalry: cost from 650 to 600
Naval units:
• Bow Kobaya: cost from 850 to 500
• Fire Bomb Kobaya cost from 1050 to 700
• Medium Bune: cost from 1800 to 1550
Fire arrow ability added
• Siege Tower Bune: cost from 1550 to 3000
• Sengoku Bune: cost from 2000 to 1800
• Cannon Bune: cost from 4000 to 6000
• Heavy Bune: cost from 2400 to 2000
Fire arrow ability added
• Admiral Heavy Bune Fire arrow ability added
Unit caps introduced:
Land units
• Loan Sword Ashigaru 4
• Bow Warrior Monks 2
• Matchlock Ashigaru 3
• Matchlock Monks 1
• Matchlock Samurai 2
• Naginata Attendants 5
• Sword Attendants 6
• Great Guard 1
• Bow Cavalry 3
Naval units
• Cannon Bune 1
• Fire Bomb Kobaya 4
• Siege Tower Bune 4
• Matchlock Kobaya 6
• Medium Bune 6
• Sengoku Bune 6
• Nihon Maru 1
• O Ataka Bune 4
• Heavy Bune 6
• Bow Kobaya 6
Veteran Skills
• Matchlock Accuracy upgrades reduced
• Sword unit melee attack skill upgrades reduced
• Sword unit charge bonus upgrades reduced
Free XP weekends
The ability to run XP multiplier weekends is now in the codebase. We’re now planning a series of weekend events in which individual unit types, Avatars, specific clans and more can gain experience and veterancy at increased rates, and drop-rates for legendary items and retainers can be increased.
Keep an eye on Steam and the Total War forums for more information in coming weeks!
Bug Fix list
Achievements:
• The Mastery of the waves achievement will no longer unlock in rare instances after a land battle
AI:
• Naval AI will now attempt to repair damaged ships
• Path finding improvements for Naval AI when near to land
• Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions
• Several battle AI improvements.
• Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.
• Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign
Art:
• Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type
Improved appearance of campaign on low spec machines
Audio:
• Several voice over audio fixes for in-battle VO
• Voice over and audio fixes for Campaign map A bit too similar
Campaign
• Fixed post battle lockup
• Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced
• Fixed issue with religious agents incorrectly modifying chance of success of bribe actions
• Fixed rebels spawning inside zones of control
• Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province
• Apprehend action now costs money
• Improved flee behaviour for bribed characters
• Fixed case where a coastal assault battle would involve the castle
• Fixed multi-turn attack orders not being invalidated by successful bribes
• Fixed being able to order more recruitment items from a general than there is room to display them
• Fixed issue where discovered characters may not update the pathfinder correctly
• Fixed issue where bribe system would incorrectly invoke diplomacy UI
• Fixed issue where flee orders would crash in some circumstances
• Fixed issue where leave settlement orders would crash in some circumstances
• Fixed several retainer and trait effects
• Several text tweaks to make the application of specific effects clear (local, global, etc.)
• Siege model have sound now
• Various AI fixes and tweaks
Combat:
• Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)
• Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging
Crashes:
• Fixed a number of Multiplayer campaign desyncs
• Fixed Crash when returning to main menu after completing a multiplayer campaign
• Fixed a rare crash on exiting a multiplayer land battle
• Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV
• Fixed uncommon crash during intermediate land tutorial
• Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system
• Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial
• Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system
• Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash
• Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen
• Fixed soft lock that occurs when deleting a save game generated during a battle
• Fixed D3D graphics crash that occurred very rarely on creation of new avatar
• Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign
General:
• The possibility of unchecking all battle types and searching in made multiplayer battles has been removed
• Added a limit to veteran names, preventing unreadable names on the battlefield
• Avatar colour scheme now defaults to the army colour scheme when first created
• The escape button will now cancel rather than confirm skill point allocation in the campaign map
• AI will now recognise switching sides cost changes during a custom battle setup screen
• Rank differential penalty will no longer be applied to Campaign drop-in battles
• New 100% bonus modifier for winning a drop in battle
• Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain
• The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles
• Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay
• Avatar statistics will correctly update after playing a battle list battle in multiplayer
• Several campaign missions have had their bonuses tweaked or reworked
• Cannon Bunes are now able to fire at will correctly in all situations
• The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed
• Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard”
• Updates to the Multiplayer avatar conquest map
• Multiplayer clan competition UI reworked to allow viewing of multiple tiers
• Multiplayer Naval fund brackets adjusted
• Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available
• Multiplayer unit balancing, see multiplayer announcements for further information
• Fixed several bugs within the retainers in the Multiplayer avatar system
• Scare enemies now correctly functions at all times in Multiplayer battles
• Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles
• Drop in battles can no longer rarely unlock two regions from the same battle
• Fixed a server issue causing Avatar profile details to not be retrieved correctly
• Post battle xp calculations are correctly taking into account several new variables and tweaked values
• Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently
• Fixed several hyperlink within the Encyclopaedia leading to incorrect pages
• Multiplayer army management UI now scales to display all units correctly without overlapping
• References to gold in the multiplayer system now reference Koku
• Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen
• Locked units are now viewable in the Multiplayer army management screen
• Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles
• Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup
• Home key now selects and zooms to the General in battles
• Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear
• Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle
• Fixed an infrequent bug that would cause avatar competition regions to not display correctly
• UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen
• Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle
• Matchlock troops veteran skills rebalanced in Multiplayer
• Multiplayer unit caps implemented, see Multiplayer announcement for details
• UI fix to address the rare bug that would limit the amount of veterans that could be displayed
• AI players in Multiplayer and custom battles will no longer display the players steam picture and rank
• Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank
• Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer
• Weighting for mission generation will now always correctly fire a relevant mission in Campaign
• Minor text/grammar fixes
Lien :
http://forums.totalwar.com/showthrea...of-the-Samurai
Je suppose qu'une traduction doit être disponible lors de l'installation du patch dans le dossier TWS2 de Steam, sinon quelqu'un est volontaire pour à défaut de traduire faire un résumé ?
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ze-cid
Banni
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#100
23-09-2011, 15h35
C'est super cà : 3 nouveaux châteaux sur 5 maps différentes, soit 15 possibilités.
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Rem
Père fondateur
Lecteur de Sun Tzu
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#101
24-09-2011, 09h31
C'est vrai que la variété manquait pour les cartes de siège : deux ou trois différentes tout au plus à ce que j'en ai vu, donc ça ne fera pas de mal. Sympa aussi les 11 nouvelles cartes, j'espère seulement qu'elles seront disponibles en solo (contrairement à certaines cartes actuelles qui ne sont dispos qu'en multi...).
Et par contre, je n'ai rien vu sur l'optimisation en bataille notamment (batailles qui rament facilement avec 4 Go de RAM).
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The Noob Modo
Lecteur de Sun Tzu
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#102
24-09-2011, 13h39
Je n'ai que 4 gigas moi aussi et je ne rame pas...
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Stilgar
Artiste compris
Fan de Clausewitz
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#103
24-09-2011, 14h24
En général la Ram influe sur les temps de chargement plus que sur les performances de jeu, si tu rames il faut plutôt voir ça de ton côté "carte mère - processeur - carte graphique".
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Rem
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#104
24-09-2011, 14h42
Normalement ça devrait aller : ATI 5850, 4 Go de RAM et Intel Core i5 3.2 Ghz. Mais en général c'est plutôt quand je zoome sur les grosses mêlées. Enfin bref, ça reste quand même marginal par rapport aux performances générales du jeu qui sont très bonnes chez moi.
EDIT : Alors quels sont vos impressions après ce nouveau patch ? Personnellement je n'ai pas eu le temps de tester plus que ça et je ne joue pas en multi. Les deux choses que j'ai remarquées :
- Nouveaux sons en bataille, notamment en mêlée, c'est assez sympa
- Nouvelles musiques
- Le lancement du jeu est ENCORE plus long qu'avant chez moi, déjà que c'était pas top alors là...
Dernière modification par
Rem
,
29-09-2011, 10h57
.
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Stilgar
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#105
05-10-2011, 21h38
Nouvelle mise à jour dont on peut se poser la question de l'utilité d'un tel post. Mauvais point pour CA.
05/10/2011
Spoiler:
Hi guys,
I ran out of space in the old post, so I thought I'd start a new one this week. I've also left this one unlocked so you chaps can add your comments if you like.
A couple of quick updates to bring to you from The Creative Assembly this week. Keen eyed members of the forum might have seen us featuring briefly on the Eurogamer website this week
in their video highlights of the event
.
We were there for all four days of the event giving careers advice to those looking to get into the games industry, as well as scouting the hottest talent in Britain. Having personally attended the last three Eurogamer Expo events, I have to say that this year was undoubtedly the best of the bunch. We weren’t showing any games at the event, but our friends in the industry showed off some great titles this year. CA favourites included Skyrim, Guild Wars 2 and Battlefield 3.
In other news, how would you like the chance to win a trip to The Creative Assembly? We’ll be running a competition in the next few days. I can’t go into too much detail just yet, but we’re celebrating the fact that we’ve been nominated in two categories for the Golden Joysticks (
www.goldenjoystick.com
) . We’re up for Best Strategy game and Ultimate Game of the Year, so if you’d like to The Creative Assembly’s name on the trophy, please do vote for us.
Since the launch of Rise of the Samurai, we have of course been keeping a close eye on the forums and checking out feedback. As a result of this, we’ll likely be releasing a hotfix soon to address a couple of issues that we think are affecting the game at the moment, especially with the stats for the Naginata Warrior Monks, which had inadvertently reverted to old values during the build process.
It’s not a massive hotfix, but there are six or seven issues that we’ve remedied, so keep an eye on the forums in the next couple of days for more information on that update when it’s ready to go.
We also
now have a Tumblr page
, if that excites you. Tumblr is a social network/blogging site that allows you to reblog stuff you find interesting. We are now up and running on there, so do check it out – it will cover all of our games, and we might pop up exciting new features on there from time to time. In the coming weeks and months I’m sure there will be lots of cool stuff to be found on there.
Right now, we’re running a developer Q&A on the page. So if you have a burning question that you’d like answering, drop us a line through the Tumblr page and we’ll do our best to answer it.
I think that’s it. Have a great week, whatever you’re up to.
CraigTW
The Creative Assembly
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